 Rell-too    revision 0.1    2009-04-13
 --------------------------------------

History:


v0.2  2009-04-??  editor: Corvus

 Add your entry here.



v0.1  2009-04-13  editor: Jojon

 Everything at this point is very basic and serves mostly as placeholders.
 The basic screw model, made long ago from what used to be a perfectly smooth
spline object, has been butchered into probably far too few polygons and given
a single texture via a more-or-less one-piece UV-map -- this doesn't work too
well, but the screw part tiles rather well, so one might want to think twice
before ripping into it with too much gusto.
 The elevator has some basic scripting, which makes it rideable. SDL variables
and conditions will have to be added at some point. Animation of cloth bits can
not be done at this stage, because bone animation has not been implemented in
pyprp yet. There will be need for new avatar animations, for the operation of
the  lift and cablecar.
Some cameras and footstep regions have been roughly placed.
The exterior and interior of tower one has been separated into two objects,
so that you can easily select one and hide it ("H" key - Alt+H to unhide all)