Rell-too    revision 0.19   2011-01-15
--------------------------------------

History:
--------
(Legend: + new, - removed, * altered)

v0.19 2011-01-09  editor: ametist
----------------------------------
* a 'dead' HUnter laying on the ground
- other Hunters gone
* used Perlenstern's old bridge to build
+ a new steelbridge between T1 and T3
* the top of T3 shows now a hole with a partly broken lid
+ Hunter-eggs in the newly discovered room inside the top of T3
+ a door is opened up to the tower-room and a rope is hanging out from it
* Perlenstern's floating crystals collected onto, and into, T3
+ three 'mushrooms', feeding of the remains of the Hunter and the RockEater-eggs.
* RockEater-eggs hatched, now they small RockEaters 'eat' from the rock, still guarded 
by the big RockEater
- the sign at the RE-egghut removed(along with the hut itself, the rgn and alscript)
* one of the petals is floating in the pond, someone took a bite of it...
+ a periscope has shown up between T1 and T2, coming from beneath...

v0.18 2010-12-22  editor: Robert The Rebuilder
---------------------------------------------
+Added niche in crevasse on tower 1 and debris 
+Added animated skeleton
+Added entries in visitors' journal and James' journal
+Changed camera region near crack to use camera closer to skeleton
+Moved the panic region up from under the crevasse


v0.17 2010-05-29 editor: Corvus
------------------------------
+Added plants in and around the pond. Turned on the water and added a drain.
+Added geostate settings to the alcscript of the waveset
*Tried to fix the sink-in issues at the cable car.
+Added a railing to the path that leads to the air vent room.
+Added benches and a carpet to the hidden room.

Other minor changes:
+Placeholder starfield added, for future inclusion in the day/night cycle.
 PyPRP LayerSDLanim support is still needed to make it all come together.
 For the nonce the fog darkens during night, by means of python and some
 materials have had NoMist unticked to "inherit" the fog colour.
*The control mechanism for the air throttle in Tower one has been
 replaced with one that uses the windmill oneshot from the cleft and
 cleft wind audio is used as a placeholder in the same place.
*Rearranged Layers in Blender. Which types of object goes into which
 layer, can be gleaned from the picture: "RellToo_LayersGuide.jpg"
*Some region meshes have been simplified.


v0.16 2010-03-28 editor: Jojon
------------------------------
+Access to the lower cave in tower 2 is now through an
 extension of the upper one, via a door with a combination lock.
-Removed journal reference to the old, temporary access route. 
*Replaced the closed Nexus linking book, with an open one, which
 Core43 provided.
 

v0.15 2010-01-13 editor: Core43
--------------------------------
I added a stone table and a few strange-looking plants to the the ceiling
of a cave on tower 2.

v0.14 2009-12-12 editor: Justintime9
--------------------------------
I added a pond to tower one by building a pipe to the bottom. (where
there's water).  I also added a grassy stencil in the water (to show that
plants can grow with the water).


v0.13 2009-12-02 editor: Rize
--------------------------------
+Nexus Linking Book has been added by the Link-In Point 
 (I can't model open books, so its closed for now. Feel free to make it open) 
-The causeway can no longer bear weight and has collapsed. 
 (only the small part attached to Tower 3 remains)
*The crystals float 
 (Some kind of magnetic field? Is this what keeps the towers up?)
*New Linking Image has been made 
 (tried to make a video, but it didn't work. Maybe later...)



v0.12 2009-11-08 editor: ametist
--------------------------------
I have added some new animals, predators of the RockEaters.
Part of Tower3 is 'smoothed'.see 'Synopsis'
Tried to make a GUI but failed... I also tried to stencil Tower3 with some gravel,
but the light or something makes it invisible.
Ill try again next time.



V0.11  2009-10-24   editor: Robert The Rebuilder
------------------------------------------------
I rigged the elevator to move only if the air vent below is open.  See
the other file, ElevatorLogicNotes.txt, for more details.
Note: Sorry about the pink, Perlenstern.  I'd like to attenuate it based on
time of day, but that will have to wait until we get material
animations in PyPRP.
EDIT: This release also has a new revision of the font: "Corvus-24.p2f"


V0.10  2009-09-28   editor: Perlenstern
---------------------------------------
I build a new nice way from tower 1 to tower 3. It is a very dangerous way on clouds.I removed the wood plank from the metal bridge, so that this bridge is a fake way again.Now you have to find the elevator, find the clouds and then you can walk to tower 3.
I want to change the pink to a more discreet color....but I don't find a way to do that.

V0.9  2009-08-13  editor: Corvus
--------------------------------
 I built a lab in the cave made by Justin. I'm not pleased with my glass texture on the flasks, but I wasn't able to make it better. I had to turn the crystals shadeless to avoid the glass look all pink (but that's still the case when looking at them from the side), maybe I can improve this when Jojon found out how the light selection and parameters work.
For the same reason I'm a bit unhappy with the book niche. With the new lighting the hatch is very easy to spot whereas before it was more disguised. And the banana doesn't look very fresh any more...


v0.8  2009-07-26  editor: Jojon
-------------------------------
 Made the interior of tower one unaffected by the global lighting.
Didn't get it right - will have to come back, once I've figured out
how the parameters and selection of lights work and also add
exterior-interior transition zones. Although it may no longer
have a place in Rell-too, I added a rough build of the balcony
far down tower two and cut a hole in the ground for interim
access to it. No way of getting back up, mind...


v0.7  2009-07-07  editor: Junee
-------------------------------
 We're not alone! In the month or so that Rell-too has been empty 
someone named James has left a journal of sorts talking about his 
experiences here with Alison. Apparently being so close to the 
sun can give you a nasty burn if you're not careful...


v0.6  2009-05-24  editor: Ametist
---------------------------------
 Life discovered! I added four 'RockEaters' and placed them on the 
third tower. To get them there I added a plank over the gap in the bridge
there. One can hear them slowly chew and digest the rock, thereby making
the sharp-edged rock smooth!
 They are animated with IPO. I also wrote an entry in the 'VisitorsBook'.


v0.5  2009-05-17  editor: Justintime9
-------------------------------------
 I added a small cave, it's entrance is at the bottom of Perlenstern's 
ladder. The cave is lit by perlenstern's crystals, which glow to give 
it it's light source. It's cameras are two regular cameras, and 
a fixed camera. 
(Jojon's note: Justin has also added a dummy avatar under the cave. 
 Do use it, whenever you need to measure things up.)


v0.4  2009-05-10   editor: Robert the rebuilder
-----------------------------------------------
 I added time-of-day lighting and a sky dome with two cloud
layers. This uses the SDL file which is now included in the package.
The "fake background" and the fog need to change color with the day
cycle.  While it is possible to alter the fog (via Python script), we
currently do not have plLayerSDLAnimations that would change the
background material.  I also added a panic link region at the bottom
of the crevase near the entrance to the elevator cave.  I also added a
camera region above the cave entrance to signal to the visitor that's
where they need to go.  [Oh - I moved the spawn point out of the
elevator cave - too easy!]


v0.3  2009-05-03  editor: Perlenstern
-------------------------------------
 Added some small crystals. If you follow the crystals you find a new
ladder on Tower2 and a bridge to Tower3. At the moment this bridge is
broken, so that you can't reach the new hut with a big and a middle
crystal on Tower3.



v0.2  2009-04-22  editor: Corvus
--------------------------------
 I added a cablecar which allows you to ride to the second rock pillar.
There's a small cave now with a bed to rest on, and you'll find a niche
with a book where you can write down your notes.



v0.1  2009-04-13  editor: Jojon
-------------------------------
 Everything at this point is very basic and serves mostly as placeholders.
The basic screw model, made long ago from what used to be a perfectly smooth
spline object, has been butchered into probably far too few polygons and
given a single texture via a more-or-less one-piece UV-map -- this
doesn't work too well, but the screw part tiles rather well, so one might
want to think twice before ripping into it with too much gusto.
 The elevator has some basic scripting, which makes it rideable.
SDL variables and conditions will have to be added at some point.
Animation of cloth bits can not be done at this stage, because bone
animation has not been implemented in pyprp yet. There will be need for
new avatar animations, for the operation of the  lift and cablecar.
Some cameras and footstep regions have been roughly placed.
The exterior and interior of tower one has been separated into two objects,
so that you can easily select one and hide it.
(HIDE: "H" key - Alt+H to unhide all)