 Rell-too    revision 0.5    2009-05-17
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History:
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v0.6  2009-05-    editor: Ametist
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 Add your stuff here. :)


v0.5  2009-05-17  editor: Justintime9
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 I added a small cave, it's entrance is at the bottom of Perlenstern's 
ladder. The cave is lit by perlenstern's crystals, which glow to give 
it it's light source. It's cameras are two regular cameras, and 
a fixed camera. 
(Jojon's note: Justin has also added a dummy avatar under the cave. 
 Do use it, whenever you need to measure things up.)


v0.4  2009-05-10   editor: Robert the rebuilder
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 I added time-of-day lighting and a sky dome with two cloud
layers. This uses the SDL file which is now included in the package.
The "fake background" and the fog need to change color with the day
cycle.  While it is possible to alter the fog (via Python script), we
currently do not have plLayerSDLAnimations that would change the
background material.  I also added a panic link region at the bottom
of the crevase near the entrance to the elevator cave.  I also added a
camera region above the cave entrance to signal to the visitor that's
where they need to go.  [Oh - I moved the spawn point out of the
elevator cave - too easy!]


v0.3  2009-05-03  editor: Perlenstern
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 Added some small crystals. If you follow the crystals you find a new
ladder on Tower2 and a bridge to Tower3. At the moment this bridge is
broken, so that you can't reach the new hut with a big and a middle
crystal on Tower3.



v0.2  2009-04-22  editor: Corvus
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 I added a cablecar which allows you to ride to the second rock pillar.
There's a small cave now with a bed to rest on, and you'll find a niche
with a book where you can write down your notes.



v0.1  2009-04-13  editor: Jojon
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 Everything at this point is very basic and serves mostly as placeholders.
The basic screw model, made long ago from what used to be a perfectly smooth
spline object, has been butchered into probably far too few polygons and
given a single texture via a more-or-less one-piece UV-map -- this
doesn't work too well, but the screw part tiles rather well, so one might
want to think twice before ripping into it with too much gusto.
 The elevator has some basic scripting, which makes it rideable.
SDL variables and conditions will have to be added at some point.
Animation of cloth bits can not be done at this stage, because bone
animation has not been implemented in pyprp yet. There will be need for
new avatar animations, for the operation of the  lift and cablecar.
Some cameras and footstep regions have been roughly placed.
The exterior and interior of tower one has been separated into two objects,
so that you can easily select one and hide it.
(HIDE: "H" key - Alt+H to unhide all)