Rell-too Synopsis (alter as much as you want):
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 For now, the age has been given the tounge-in-cheek name "Rell-Too", 
since it blatantly rips off ye-olde ridicolously-tall-pinnacle concept.
For extra silliness, it adds a slight twist. 
There are no clouds in this age, just a homogenous fog.
Maybe a better name lurks in somebody's head.

 Currently there is no story to the age. It consists of three (within
range of sight) hollow pillars, whose top bits literally looks like screws
driven down. Tower no.2 has lost its "hat", which has taken a bite out of
the side of the pinnacle as it crashed down.

 There are no plans to let the players reach the ground. After travelling
far down the second tower, they wind up on a large balcony on its outside
and still the towers disappear in the mist below -- idea so far is that
the age ends here, with some sort of story macguffin making that acceptable.

 There are traces of civilisation to be found in the age - Corvus
has recovered and restored an old cablecar, which she has put into service,
shuttling exoplorers between tower 1 and 2.
She brought the sleeping gear and visitors book on tower 2.

 After discovering large crystal formations scattered throughout the age,
Perlenstern Ventured down into the mist, like Corvus before her, decending
a ladder, which she had brought and installed, to discover a mysterious
causeway connecting tower 2 and 3.

Towers 2 and 3 were originally meant to be mostly unreachable scenery, 
at least not easily reachable - now we may need to texture them properly
and either add detail to tower 3, or come up with an excuse as to why it
looks the way it does. Something related to the crystal growth, maybe,
something really strong at the core of the towers, that allow them to
support their own mass?


 As of RobertTheRebuilder's first visit, the age has a spectacular
day/night cycle of a mere six minutes and the mist has lifted somewhat,
revealing a large red sun. The peculiar properties of this solar system
provides lots of food for thought.
 
 
 Our resident miner, Justintime, noting a sever lack of caves, took a
pickaxe to tower two and discovered that the rock has a different colour
and texture beneath the surface. Something in the air? It also turns
out that the crystals, that Perlenstern found, emit light.


 Ametist found some specimens of a lifeform. Her research reveals
that they feed on the rock, or at least something in it - they eat
it like so many hob-nobs. Perhaps something in their saliva causes
the discolouration of the rock surface?


 Junee pointed out that there appear to be other people visiting 
and surveying the age. We have yet to encounter these, but one of 
them has hidden a journal, outlining their situation. This person 
mused in passing about the uniform height of the pinnacles... 
Picking up on his thought and taking it further, could it be that
this was once a mighty plateau and that after millenia of rockeaters
nibbling away, all that is left is this sparse forest of rock pillars?  


 There is little else to the age at this stage. There are/were plans 
for a succession of three "rides":

 The pneumatic "elevator", which takes you atop the first pinnacle.
To get it running, you must first visit a lower cave and open the canvas
"iris", that throttles the airflow inside the tower. Lifting the handle on
the elevator will release its six "arms", between which sails are attached.
The updraft will lift the umbrella-like elevator, which is guided along a
steel wire. To get the elevator back down, one can either close the sail
again by pressing down on the handle (let's pretend the pressure is that
much lower at the apex (maybe a blowhole could be used to relieve
pressure near the top...?)), or close the throttle from below.

 Once at the top, there will be a minimalist cablecar thingie,
which will come to a sudden halt after just a little while of riding,
leaving you dangling. Possibly there will be a trailing rope, with which
the thing can be hoisted back up. From your precarious perch, you will
have to risk a jump to a ledge along  the side of the broken neighbouring
pillar and there we have the last ride.
(an embryo of this cablecar floats in mid-air near the top of tower1. It's
 supposed to be little more than a seat hanging by a boogie. A few wooden
 steps, should give you access to it, from where the path ends).

 The third one is a chute ride crisscrossing the interior of the second
tower. Either you fall right into it upon landing after the jump (this
would also provide a decent excuse as to why you survive the fall),
or you have to negotiate the cliff face for a while, before reaching
the opening.